
Morgan North
The Wild Bunch Electus Matari
15
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Posted - 2012.01.06 17:09:00 -
[1] - Quote
I think the new bonuses are a step int the right direction.
My experience with assault frigates is restrited to Dogfighting, where only the 4 (currently) bonuses will apply.
MWD bonus is "useless" in a dogfighting situation, since you will either get scrammed or will want to scram. Exceptions exist of course, but generally you or your opponent will be looking to scram, thusly rendering the bonus completly uneficient and unimportant (since the MWD will be shut down).
The module slots added were a nice touch, but I've yet to fully understand the implications/ramifications of that change, especially with little to no change in fitting capabilities.
In essence you will either be promoting downgrading of specific items (And on that field I'm not pleased with the idea of using a full-named set up, since I consider it stupid, in any given situation, regardless of ship class tpo be forced to used named items outside an ideal-role set-up) or further additions of manuvreability/tracking/damage modules that use little powergrid but use a relativly large amount of CPU.
I can imagine that most people will just continue to use their current set ups, but adding a touch here or there depending on what the fitting management will permit.
I'm also not opposed the idea of making the entire class superior to pirate frigates, albeit in specific cases (Cruor, Daredevil) the 90% web mostly used will tend to overshadow any sort of new capability provided by Assault Ships.
I will not critisize the new module-slots, because after playing EVE for so long, I've come to realise that requests to upgrade a ship fitting-wise are pointless, since the players will inevocably find the most optimal way of fitting any given hull with the fitting requirements. Most people I've seen posting here are of the idea that this change is meant to upgrade their existing fittings with new goodies, while the goal is certainly not that, but instead to completly overhaul the entire cass and find a new balance for any given ship.
That being said, I'm very biased towards the idea of making Assault Frigates having an afterburner bonus, of 2.5% to 5% velocity upgrade in order to make them as fast, when afterburning, as pirate ships. However, the idea that the ship should be able to dual prop is rather always-present, since you can bet, someone, somewhere, will do it, and rub it on your face. and lets be honest...
...I think I can do it already if I think on it for a bit, although it won't be optimal, it will be exceedingly annoying. |